Weekend War Report #1 (5/8-10)
Hello everyone, and thank you for reading our first Official War Report! The purpose of this article is to recap on the events each Platoon experienced the previous weekend, to be published before the start of the new weekend. Some of you may have noticed an extra trooper running around with your Command Element. Chances are, either your Command Cell is spending credits on people they shouldn't be, or it is one of the News Team's own War Correspondents! Their purpose is to go and gather information about each Platoon FTX/Operation, in order to have it written into one of these articles, with the purpose of helping inform you all of everyone's actions during the weekend. This is still a new project, and as such, Quality and Formatting will change over the next few articles (to be published Fridays before 3rd Platoon). We hope you enjoy!
From the sun-baked beaches of Malden and Wako’anak to the frozen winter wonderlands of Chernarus. The Legion brought the full force of Avalanche Company to the simulators to weather yet another challenge. Four platoons readied themselves for the coming storm. While some fronts faced a breakdown in communication, others lost the aid of their supporting elements. The platoons would only be able to rely on themselves and themselves alone. Only trust in each other and a will of beskar would enable them to come out on top of their foes.
Avalanche Co. 1st Platoon
Orders falling on deaf ears can leave a Platoon vulnerable, but what if they weren’t there at all? First Lieutenant Point and his command staff would undertake Operation Labyrinth, the disruption of Separatist operations and their influence over a vast area across the southeastern stretch of Malden. The fight would take them from the coastlines inland, further into Separatist lines, and along a steep ascent up a mountain slope. With the newfound absence of long-ranged communications, their success would bank off the cunning use of recent additions to the Republic’s arsenal, the LTU Jump Pack. Today, 1st Platoon would be taking flight.
From the onset of fighting, it became clear that 1st Platoon’s enemy would not surrender their position until the last man. Plasma scorched every inch of every rampart, the infantry were troublesome alone, but they became a thorn in the Platoon’s side once the Anti-Air joined in the barrage. Once the guns were silenced, the 1st and 3rd Squads made great headway, while 2nd and 4th Squad became bogged down in their fight up the coast. With Objective Icarus clear, Point and his men made quick work of the remaining defenders, leaving more rust than blood behind them as they set their sights on their final task, Objective Daedalus. The bonafide scrappers, fresh off the beach were greeted by a resilient foe on their approach to the final objective. The fight up the hill was expected, but 3rd Squad began to falter despite their success on the beach. With the aid of 1st Squad, the Platoon was able to surge past the defenders and carry out a demo-operation. Fire engulfed the jamming tower of Daedalus, and Point shifted focus to his next duty. Holding the hill.
The platoon dug their way into the slope, and readied themselves for a counterattack along the flanks of Daedalus. When the last mound of dirt had been built, the call went out. The fight slowed, and the Platoon’s job was finished.
Avalanche Co. 2nd Platoon
Since their reintroduction to the unit, the Krayt Trooper program has been very forthcoming in information and offered a promising future for the Legion’s ARC Troopers. Now, under Sergeant Major Pompano, the Legion’s finest would set up operations on the Planet of Wako’anak on their own. The Troopers of 2nd Platoon would face a daunting task, weathering the effects of both a Radio Jamming Station, in addition to the threat of a High-Level Separatist Airfield. Their simulation would run the platoon on an island-hopping adventure, spanning several of the islands comprising an archipelago in the region. 2nd Platoon’s offensive action would be the driving force for a greater Company-wide offensive into enemy territory. Against unknown odds, and with limited assets at their disposal, the Platoon would need to fight for every inch of sand with rising confidence if they intended to break the Separatist’s hold in the region.
As dawn broke over Wako’anak’s many islands, the Platoon’s operation was well underway. A detachment of ARC Troopers was covertly inserted utilizing the Company’s Air Detachment, and were hard at work mapping out the Separatist’s control over the region. During the ARC’s trek through the jungle it became clear that the mission’s success hinged off more than just the destruction of a simple power station. The Platoon’s recon element had come across a series of back-up generators stationed at both POI’s “ALL” and “Freya”. The assault on Objective Thor was in jeopardy of failing if they could not bring down the jamming station. Pompano’s staff quickly devised a new plan, and within minutes the Platoon was on the move. All four of the squads made landfall near the town of Bafata, utilizing Razor callsigns to carve a path to their first objective, the jammers residing on Objective Thor. Jungle fighting ensued, and 3rd Squad under Sergeant Parrott’s command encountered heavy resistance from their south. A sudden surge in the number of heavy infantry and MAAWs droids lead to 3rd Squad sustaining a number of losses in the engagement. Parrott and his men would have to bear the brunt of the Separatist’s assault as 4th Squad made efforts to relieve the battered troopers. With both squads working in tandem the fighting was brought to a close. Leaving both 3rd and 4th Squad’s numbers in a sorry state after suffering losses at the hands of various droid types.
A short moment of respite greeted the Platoon, and the squads began to shift gears northwards. Making headway towards the town of Waku Kungo, until disaster struck. A flight of HMP gunships dispersed well over a platoon of droids on the flank of Pompano’s forces. From the moment the paradropped machines dug their heels into the sand the Platoon was engulfed yet again in a platoon-wide firefight. Losses began to mount, and Pompano organized a retreat. Once the squads had found solid ground to return fire from the threat on their flank was handled appropriately. With losses mounting, the Sergeant Major pressed his attack on Objective Thor, but was greeted with a heavy-handed response by the Separatist’s Air Detachment. Every craft in their fleet turned to batter the already wounded men of the 2nd. Every torpedo and bomb they could muster was employed. Both 3rd and 4th Squad suffered the worst from this heavy air campaign. With field reports of 3rd Squad’s leader, Parrot falling injured following a crippling bombing run.
Efforts made by 2nd Squad and Pompano resulted in the deactivation of the first power supply for the jamming station. Auxiliary systems were carefully demolished by members of Avalanche Company, and the new task of destroying the back-up systems for the station was bestowed upon the minds of Pompano’s team yet again. As the redeployment and readying of a new plan was underway, the Krayt team deployed across the AO was carrying out a secondary, yet vital mission. While the majority of Avalanche drew the attention of the Separatist forces on the archipelago, the smaller, more maneuverable Krayt team executed a raid on a detention center. Securing countless civilian and republic POWs from Separatist captivity. When an appropriate site to land had been secured, the ARC troopers rallied with 2nd Platoon. Together the two forces staged an attack on a Separatist stronghold that overlooked the region. Its shield generators posed a substantial threat to the Platoon, but like the heavy droid presence, was neutralized in due time. By now the platoon’s momentum was rising, and they were rolling the defenders with ease. With their final objective in tow, and minimal casualties to report, the Platoon executed a retreat under fire and successfully evacuated their assets from the archipelago. Leaving the Separatist forces in ruin and disarray.
Avalanche Co. 3rd Platoon
From rockets to rifles, grenades and grenade launchers. The galaxy has seen every means of warfare wielded by the Republic since the outbreak of the Clone War. The 3rd Platoon of Avalanche Company sought to strengthen their resolve when greeted with a new adversary. Under Andromeda's leadership, the Platoon was plunged into its next simulation with the Lieutenant’s sights set on limiting the gear distributed throughout the platoon. When supplies ran short, sacrifices to kits would need to be made. The troopers of 3rd Platoon would need to adapt to these changes quickly, or face total annihilation at the hands of their foes. And if the degradation of their supplies wasn’t enough, the Platoon was weighed down by yet another handicap, the long-range radio. Its communicative prowess on the battlefield was stripped from the backs of the Platoon’s intercommunicators. In their absence, 3rd Platoon would be pressed into a large offensive maneuver against a daunting Separatist garrison with no communication to their chain of command.
Lieutenant Andromeda’s confidence in his platoon was absolute. 3rd Platoon’s resolve had been tried and tested time and time again, the weekend’s challenges of Operation “Steel Rain” would be tackled in the manner that he and his staff approached every other mission, with the appropriate amount of cunning necessary to guarantee the platoon’s success. With a steady breeze at their back, Andromeda and his men made their landing in the early morning. Greeted by a snow-covered field, his men made quick work of the earth beneath their feet and erected a defensive line spanning their landing grounds. With their position secured, Andromeda’s focus shifted to the mission at hand. The platoon was halved and they embarked on their respective paths towards their objectives. The snowfall’s efforts to impede them proved fruitless, and the march towards the Separatists would be a quick one. 3-1 and 3-2 were tasked with laying down an assault on the inland portion of Berezino, pushing into the city and fighting in close-quarters with enemy resistance, while 3-3 and 3-4 were given the important role of securing the docks, ramparts, and coastal portions of the city, ensuring that no CIS reinforcements were able to arrive from sea to catch our troopers off their guard.
3-1 and 3-2 were met by the battle-hardened forces of the Separatist’s infantry, which put up a respectable fight, engaging the squad of clones from outstandingly short distances, leaving no room for error among the tight corridor and wide street-filled city. The scream of vulture droids performing close air support suppressed the troopers each time they would shoot by overhead, and the deafening cracks of plasma impacting stone could be heard in every district of the settlement as the two factions clashed together, close enough at times to hear each other’s voices issuing commands over the cacophony of war. While the inland portion of Berezino was taken by surprise, 3-3 and 3-4 made their move on the coastal section, gaining ground towards the docks. They were met with armored threats in the form of AATs and Trojan transport vehicles. Despite overwhelming firepower, and a concerning number of casualties caused by point-blank fire from mechanized opposition, the distinguished fighters of the 501st Legion broke through the curtain of incoming munitions, and prevailed in their fight for the coast.
3-4 experienced a MASCAS during the daring assault, which was mentioned and used as an example of why overextending forces can be exploited during the mission’s debrief. The platoon had been successful even in the shadow of all the handicaps put in place to test their limits, and as such, they will be prepared for whatever fight the CIS tosses at the Republic next.
Avalanche Co. 4th Platoon
The 4th and final Platoon of the Avalanche Company descended upon the island of Nogova, and was as challenging of a task as the others. Sergeant Major Sam went to work on the weekend’s simulation, and Operation “Daylight Signal” was underway. Similar to 1st Platoon’s application of LTU’s, the Sergeant Major and his forces would need to attack Separatist hardpoints from a less orthodox angle, from above. The confederacy mustered a menacing anti-air battery in the region, necessitating the use of jump packs on a platoon-scale. Making use of every tool at their disposal, Objectives Percival and Uther would be the center of focus for the duration of their ground offensive. Coupled with the two strongpoints on the island, a third objective beset the Platoon. Point of Interest “Gawain”, housing a jamming tower made it an ample target for 4th Platoon’s demolition teams. By any means the tower would fall.
From the onset of the operation, Sam and his staff were blindsided by an unexpected engagement. Out from the LAAT and into the fray, the platoon suffered substantial losses on insertion. 3rd and 4th Squad made landfall at their respective drop zones and were faced with a heavy-handed Separatist response. Armor descended upon the unsuspecting platoon, and it ravaged their lines. With casualties mounting, and their position buckling under the fire of numerous variants of Confederate armor, Sam quickly rallied his men and pressed onward. Bulbous bolts of energy arced over their lines, wreaking havoc throughout the platoon. In a mad-dash, the men of the 4th piled their forces towards the Separatist’s positions. If they were to find any reprieve from the onslaught they would have to deny the enemy every asset they had.
Smoke plumed from every corner of the Power Station, and the Confederate generators were silenced. The Sergeant Major rallied elements under his command and the platoon moved to occupy the Separatist’s main operating base. With the Anti-Air Grid powerless, supplies were airdropped to the battered platoon while their command staff devised a new plan of attack. An elite scouting force composed of troopers from the Krayt program would be sent to map out hostile positions and gauge the enemy’s presence throughout the region. With sufficient intel gathered, the platoon carried their daring raid under the cover of night. The shadow of the 4th crept ever closer to the unsuspecting Confederate machines until it was too late.
Blaster fire rocked the installation, and plasma left its mark on every surface available. Ramparts were peppered with numerous attempts to maim and decommission Separatist machinery. The battle spilled over the walls and the garrison crumbled before the sustained attack. 4th Platoon’s command entrusted the defense of their escape to half the platoon, while the other half trekked into the heart of the facility. Within minutes the fighting came to a close, the platoon sacked the facility and with it captured a target of potential interest. Their prisoner in tow, the platoon was ready to evacuate and the mission looked over, however the Confederacy had other plans.
Nothing screams impossible like the threat of a starship covered front to back with durasteel plating thicker than five men laid across. The low roar of starship engines filled the head of every man on the ground, and the nightmare lumbered into view, a Munificent-Class Frigate. The now disparaged platoon was burned into the ground as the lone warship rained fire on their positions. Pockets of resistance left no trace as the lances of energy splashed across them. Waves of blistering heat enveloped dozens of troopers, nothing could withstand its bombardment, and Sam was made well aware. The platoon was seared into the rocks they ran across, and their desperate retreat was only aided by the fading efforts of the gunships overhead. Starfighters of every class descended upon the stragglers as they sprinted across the open fields of Nogova. The droids set the hillsides ablaze with Kaminoan property, leaving nothing but smoldering craters in 4th Platoon’s wake. Sam himself fell victim to the fury of the Confederate ship, and the rest of the platoon soon followed. No one would be able to save the 4th under the weight of the Munificent, and soon the plasma would engulf those who remained after the first volley.
This weekend the Republic’s simulators were kept busy, we’ve encountered Jammers before but not on this scale. We should make a point of how lack of communication was able to hinder the Company throughout their operations. Good maintenance of these systems, and their back-ups should be practiced and refined into skills. Do this, and you will overcome even the most morbid of situations.
Furthermore, the LTU Jump Pack is a valuable asset. The Company has proved its worth over a large span of time, however we’ve also proved how prone they are to leaving us out of position and in a new world of pain. 4th Platoon’s folly at their DZs when landing will not be repeated again, their platoon staff can assure you that much. 3rd Platoon faced similar problems, their debrief after the simulation highlighted the importance of situational awareness. 3rd’s struggles came from a staggered line of advance, some squads made great headway while others fell behind and were left at the mercy of Confederate airstrikes.
We go into these simulations with good intents and purposes, learn from other’s mistakes and we’ll see you all next week with the next cycle’s recap!
Publisher: CX-X Canik
Assistant Publisher: CT Momentum
Chief War Correspondent: CP Swanny
War Correspondents: CW Super, CI-C Bastil, CS-M Drammon, CP Muzzer
Graphic Designers: CS Jupiter, CT Dragon
From meme to reality, Acklay’s expansion into a Company came as a surprise to many across the 501st community when it was first rolled out to the Legion. The expansion has added a second Platoon to Acklay, each platoon being three squads strong. *(At the time of this publication, Acklay 2’s 3rd squad is closed). Acklay’s growth from a detachment to a Company wasn’t without its challenges and tribulations of course. (The most important being who gets custody of George!)
For those who don't know, Acklay is the 501st Airborne Company. They specialize in path finding, QRF, and raids. Acklay deploys from LAATs into the AO like the rest of the battalion, but instead of landing, they jump from them! Using their jump packs to keep them safe from gravity's embrace, Acklay can be deployed to get into the thickest of enemy lines, or help pull pressure from other lines their way. But that's not all, lately, they've specialized in expansion!
Members of leadership in the newly formed Company faced a myriad of challenges before it’s inception. We sat with CC Lava, the Company Commander of Acklay, where he said the following when asked about what the biggest challenge for expanding Acklay into a Company was; “[...]However, discussing and understanding benefits and issues with three squads per platoon was originally one of the hardest decisions.” Which is understandable considering before this the only other time any platoon had been three squads in size was when the 501st was first created and still growing. Ultimately, though, Acklay jumped over the many obstacles that faced them throughout this expansion process and have come out the other side much stronger as a result.
That didn’t mean that Acklay didn't face issues however. “We needed to make sure of all of the documentation, training, rosters, and how the transition would work before proposing it to battalion.” said CI-S Power. “ Additionally we wanted to make sure that we had a good base to build from with strong troopers and NCOs who were ready and able to grow into higher positions, for example Nobear and Grinch taking the 1-7 and 2-7 positions. However, that wasn't enough. One of the biggest things was moving from a four squad platoon down to three, this kept the mindset and feasibility of being a supporting element with a focus of QRF in mind. It was a long process but I'm glad we put in the work. CC Lava and CS-M Ricochet put in a majority of the work and I think they did a great job.”
Even after the changes went live, there were still new challenges to take up. Acklay leadership said that the some of the biggest challenge they faced while expanding was having to shuffle members of Acklay between their first and second platoons. In order to facilitate the manpower to staff the platoons comprising Acklay’s two platoons, the airborne detachment made the decision to distribute their current assets amongst themselves, resulting in the allotment of two squads to each platoon. Some members found the new platoon times unfavorable, while others in the first platoon found that 2nd was a lot better for their sleep schedule. While the third squad of 2nd platoon is still closed, Acklay 1-3, as of writing, has all active slots filled, making Acklay 1 a full 3 squad platoon. So what does that mean for Acklay 2-3? Well, it's a priority to be sure, but CS-M Ricochet had this to say on the subject;“2nd Platoon specifically is eager to start the process to have our 3rd squad open up. Leadership for the new squad is being observed and we're making sure everything is ready for shifts here and there. Anything else info wise and I'd have to kill ya.”
The overall mood for the Airborne company has been positive, and bright futures with good fortune are expected on the horizon! These recent additions to the Legion’s ranks are not a newfound thing, the conception of the new airborne platoon has been in motion for some time now. CC Lava said that it has been in progress for over a year, and that this change has been in the works since CS-M Ricochet was just a wee CP!
The biggest question on everyone's minds though is what is to happen to George, Acklay’s mascot. We got many answers from leadership on what should happen. Some report he is being watched by the Company's new Warrant Officer, Mimir. Others still say he now lives under the UTC training grounds so he has plenty of food and exercise. But, luckily CS-M Jan has assured us that there still will only be one big Christmas for George.
Jan also had the following to say about the fate of George “...because in Acklay maybe because it’s still fresh or because we highly encourage the fact that Acklay is Acklay, everyone sees themselves as part of Acklay not because they are told to but because they want (to be). Everyone holds themselves to the same standards so fighting over custody of George wasn’t even a discussion point, it was clear that George will be shared by everyone equally.”
Faced with the daunting task of manning a new platoon, Acklay has tackled the problem head on and with high spirits. We’re confident that the Company’s Leadership will continue to meet this problem with rising tenacity, and in due time, prove that the newest addition to the 501st’s Airborne Company will prove itself to be one of our most valuable assets! If you'd like to know more about Acklay, feel free to join one of their many channels and ask! While as of this publication, Acklay is not recruiting, this shouldn't stop you from going and having a chat. Acklay members are well known to have game and movie nights that are open to all, and we can assure you, none of them bite…. Well… maybe Goerge does, but it's only happened twice.
*"George resides where he always did. In the hearts and minds of all Acklay Troopers. But we put him in Company and made a trapdoor to his pen in the BCT/UTC barracks. Gotta make sure he gets his exercise and what not." - CS-M Rico
Publisher: CX-X Canik
Chief Editor: CT Momentum
Assistant Editor: CX-X Shnuffles
Journalists: CS Sense, CX-W Rive, CT Dakota, CT Goddest
Photos: CT Rayne (George courtesy of CS Dragneel)
Banner: CT Dragon
501st Newsletter Issue #40
Hello everyone, and thank you for reading the 501st Newsletter, Issue #40! Recently, we posted an announcement for a recruitment drive in the Official 501st Discord, and within that announcement, a statement was made regarding the status of the 501st News Team. We have been made aware of some comments regarding our content quality and publication consistency. We sat down and had a team meeting, and I want to let you, the readers, know that we hear you. We're always watching...
As such, we are undergoing some major changes in our journalist methods, and increasing our efforts to bring you guys better content. As for the consistency of publications, that is entirely on me, CX-X Canik. We will be maintaining more strict deadlines in order to bring our content to you in a timely fashion. We want to thank you readers for your continued loyalty in reading our content, regardless of what and when we post. Thank you!
Make sure to keep your eyes out for a few articles in the near future, including a more in depth look into the Acklay expansion, as well as the Krayt ARC Program!
This month's raffle has a bit of a twist. There was a total of 20 stickers, 4 copies of Jedi Fallen Order, and the book Star Wars: Complete Locations given away this month during our most recent raffle. But that's not the twist. The twist to this raffle is that all 20 of the stickers, 1 of the Fallen Order copies, and the Star Wars book were all donated by CX-W Prof! On top of this, this individual also donated a sticker to each member of Battalion, Avalanche Company HQ, Acklay Company HQ, Zeta Company HQ, and the CO and XO of each Platoon (Acklay and Avalanche)! His reasoning for this generous donation (sticker prices add up!) is "because during times like these, a community this helpful and fun is great to have, and I am honored to know I am a part of it!"
The list is long.
The Sticker Winners are:
|CT Scavenger||CT Ritter||CT Nuclear||CX-X Zoro||CS Tee|
|CT Hook||CP Grandpa||CT Diverge||CM Soviet||CT Sticks|
|CT Maelstrom||CT Sour||CP Seejers||CT Pigeon||CP Black|
|CT Connor||CP Needles||CR-C Castle||CP Guide||CW-O Super|
The Jedi Fallen Order Winners and the Star Wars: Complete Locations book Winner are:
|CT Goddest||CX-X Alex|
|CT Versa||CX-X Ethan|
In the last part of this topic, the following individuals all received a sticker as a thank you from CX-W Prof: BC Jay, CS-M Odin, CS-M Shade, CI-S Power, CC Cruisie, CC Euler, CC Player, CC Crisis, CI-S Purdy, CW-M Archon, CC Fancy (donated his to Vt. CT Weaver), CC Point, CS Hoodoo, CS-M Pompano, CS Bjorn, CC Andromeda, CS-M Drammon, CS-M Drifter, CS-M Sam, CC Lava, CS-M Jan, CS Nobear, CS-M Ricochet, CS Grinch, CC Delta, CS Zulu, CX Scuba, CX-P Casskun.
"Good afternoon all. In our continued mission to increase server performance, we have discovered a recent issue with an Arma update and our box. I won't bore you with the details, but in short it is due to a recent Arma update. There have been duplicated instances of Arma appearing on our server box. These extra instances are creating a hamper on server box performance. From what we have found these occur over the course of the day and disappear with a restart of the server box. We have an automatic box restart each day around 4 am EST, but this is not enough. To provide the best opportunity for server performance we will be doing a server box restart on Friday, Saturday, and Sunday before Operations and FTXs begin.
Here are the times the server box will restart on those days:
Friday: 5 PM EST
Saturday: 3 PM EST
Sunday: 2 PM EST
These times have been decided by trying to balance everything that happens with our schedule and the 101st (they share our box). These times have been placed at points where some trainings or events would be ending and others starting. If you have a training that starts at this time you will need to adjust slightly. The restart should only take 15 minutes, so it will not delay your training much. As for fun ops just be aware of this to try and complete your fun ops by these times or else the server will just lose connection while it is being restarted. We understand this may cause a slight inconvenience for some, but it is to assist with creating Operations and FTXs with the best performance possible. Have a nice day.
"For the planet of Rugosa, due to the great courage, valor, and sometimes bullheaded nature of Avalanche 4-1, they have been awarded the Planetary Ribbon. After their daring joust with death during the initial deployment onto the planet, Avalanche 4-1 dove head first into a minefield of their own creation to delay enemy troop advancements. As if that were not death defying enough, they then pursued the enemy into their own ship, and ripped the controls from their cold, dead, oily hands, ultimately claiming it for the 501st."
"On the planet of Nawan, the 501st felt the hand of a droid tactician who lured the platoons into a dangerous ambush with tactics that brutalized those who foolishly fell into his trap. During the onslaught, the droid artillery rained down, and one squad stood tall and continued to show the droids what we clones are made of. Avalanche 2-2 stood on the droid's doorstep, and no matter the hellfire from the sky, nor the demon MTT that attacked from their rear, they held the line in the sand that they drew so that the rest of the platoon could fall back and regroup."
"On the planet of Vohai, key clone genetic material was in jeopardy of falling into the hands of the CIS, and Avalanche 3-4 rose to the occasion to defend all clones from future attacks. Not only pushing through dense forested coastline, and combating overwhelming odds to find a hidden supply depot, they have shown extreme perseverance and resilience to hardships throughout the campaign. The squad's determined nature and unwillingness to allow future battles to fail before they even start has surely saved all of the 501st from the evil plans of the CIS scientists on this day!"
"Upon initial contact of D'Qar, the 501st quickly realized the CIS defenses were more well established than previously thought. Along with this, we learned about the CIS capturing and enslaving the local populace. Avalanche 2 was able to locate the remaining planetary locals along with their King, only to have a bombing campaign begin, with the intent to wipe them off the face of the planet. Avalanahce 2-3 was able to hold the line, with several witnesses saying that not only were the bombs raining down, but the carcasses of the victims of that squad rained down, ensuring the droid commanders never again underestimated them on the field of battle."
Story Writers: “Currently we have developed a second branch of Story Writers. They are going to be working behind the scenes to make things more interesting. We have a lot of projects in the works and are currently planning for a big end to the "Test Sector". We have been working with Acklay and the Campaign Leadership in order to do a more involved Intel gathering phase to the Planets. All is going well and we are continuing the grind. FILL OUT THE STORY REVIEW FORM as it helps us know what to do to get better, It can be found within TFAR, the Story Writers Channel, and lastly my Office.” - CS Bjorn
Document Maintenance Committee: The Document Maintenance Committee has been reorganized in order to ensure that public unit-wide documents are kept up to date in a timely fashion. These sort of documents include the 501st Unit Rules (Revised), Gear and Uniform Guides, Rank Requirements (both versions), and other various public documents that are not specifically designated to another C Shop. As such, they are in need of a few positions filled, including Assistant Committee Lead, Proofreader, and Distribution Overseer. Another aspect of the shop is to make sure the document links are updated within the various teamspeak channels they are located in. If you are interested in applying for one of these positions, please send a message to CP Clock for further information.
Event Management: The Event Management C Shop put out a vote for the Flavor of the Month for June 2020, and while it has not officially been announced, the votes seem to indicate that the majority want a Vietnam Theme. The Flavor of the Month is the style of Arma gameplay that one of our dedicated servers is oriented around, using various mods for different eras. On top of determining the FotM, the Event Management C Shop also helps assist event creators in promoting the event, and can help schedule events so they do not overlap each other, allowing everyone to participate in multiple events are they come along. Message CP Pro for further information regarding Event Management if you are interested!
“Work Smarter, Not Harder.” - BC Jay
News: Company Leadership will be testing out more gear restrictions this week in order to create more challenging gameplay and to help limit the strain on the servers. Additionally, all of Avalanche is on FTX this weekend.
"Avalanche Company has no comment to the news team about the relationship between Platoon Sergeant Drammon and Platoon Sergeant Bjorn, however we are currently investigating reports that we have received regarding the issue." - CC Player
News: As of 5/5/2020, a Company-wide Phase requal was ordered. The exemption to this is Phase Maroon. All Blues are being kept earned from phase gold though, regardless of the requal order. The order was initiated due to major Phase Reworks as well as encourage members to cycle new information to all Acklay members. All Acklay members are expected to requalify their Phase Trainings within the next few months.
“A Phase a day keeps the CIS at bay!” - CC Lava
News: Zeta Company is working their best to provide the unit with Active members to keep squads moving and filling positions across the battalion.
Promotions: Fancy (CS-M to 2nd LT (CC), Broad (CW-2 to CW-3), Ripjaw (CW-1 to CW-2), Super (CW to CW-1), Griggs (CR-C to CT), Diver (CR-C to CT), Dutch (CR-C to CT), Klinger (CR-C to CT), Staho (CR-C to CT), Gladiator (CR-C to CT), Lasse (CR-C to CT), Rushmore (CR-C to CT), Vegas (CR-C to CT), Claymur (CR-C to CT), Druid (CR-C to CT), Graze (CR-C to CT), Thanorlin (CR-C to CT), Weapon (CR-C to CT).
“Working with Fancy is like looking both way to cross a street and getting hit by a plane” - CW-S Broad
Recruitment: 1-2 has 1 Trooper Slot Open, and 1-3 has 1 Trooper Slot Open
Promotions: Strill (Sr. CP to CS), Klown (CP to Sr. CP), Goose (CT to Sr. CT), Tee (Sr. CP to CS), Texas (CR-C to CT), Swanny (CP to Sr. CP), Napkin (CT to Sr. CT), Legia (CS-M to Vt. CT),
“Hope everybody is keeping safe and staying healthy!” - CC Point
Recruitment: 2-1 has 1 Medic and 1 Trooper Slot Open, 2-2 has 1 Medic Slot Open, 2-3 has 1 Trooper Slot Open, 2-4 has 3 Trooper Slots Open.
Promotions: Pheonix (Sr. CT to Vt. CT), Oktapius (Sr. CT to Vt. CT), Scruff (Sr. CT to Vt. CT), Parrot (CP to CS), Parker (CT to Sr. CT).
“Cor is now a Cor-poral, Bjorn ate too many Crayons (again), and TCW released a beta mod. Interesting past few weeks. Also, the quote below 3rd Platoon is wrong” - CS-M Pompano
Recruitment: 3-1 has 1 Trooper Slot Open, 3-2 has 1 Marksman and 1 Trooper Slot Open, and 3-4 has 1 Trooper and 1 Medic Slot Open.
Promotions: Popeye (CT to Sr. CT)
"Lava is a nerd.” - CC Andromeda
Recruitment: 4-1 has 1 Trooper Slot Open, and 4-3 has 1 Medic Slot Open.
Promotions: Garviel (CP to CS), Dalton (CR-C to CT), Fennec (CT to Sr. CT).
“RTO's killin the game, 4th platoon always ready to destroy the clankers” - CI-P Buggs
Promotions: Bork (CR-C to CT), Poseidan (Sr. CT to Vt. CT).
"Recon is complete. Got some training to catch up on!" - CC Lava
Promotions: Scard (CP to Sr. CP).
"Stay safe everyone" - CS-M Ricochet
News: ITA has closed for this cycle, but keep your eyes open for the next announcement. In the meantime, feel free to attend any voluntary flight training hosted by members of Razor if you are interested in honing your flying abilities!
Promotions: Frisk (Ensign to Sr. Ensign), Legal (Sr. Cadet to Ensign), Hungarian (Ensign to Sr. Ensign), Zoro (Sr. Cadet to Ensign), Church (Sr. Cadet to Ensign), Rive (Sr. Petty Officer to Vt. Petty Officer)
“NO PRESS! NO PRESS!" CX Jackson
News: Mynock recently underwent some changes, including some much needed discord channels.
Promotions: Vanilla (CR-C to CT).
Delta (CS-M to 2nd LT (CC)), Misha (CT to Sr. CT), Seejers (Sr. CT to CP), Scrungo (CT to Sr. CT)
“Please congratulate Zulu on managing to delete every Mynock channel in record time” - CC Delta
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Publisher: CX-X Canik
Assistant Publisher: CT Momentum
Chief Newsletter Correspondent: CX-X Canik
Correspondents: CM Sunshine, CW Super
Graphic Designers (Headers, BARC, etc): CS Jupiter, CT Dragon